Effect of Gaming Strategy on Students’ Interest and Achievement in Learning Economics in Public SeniorSecondary Schools in Nasarawa State, Nigeria
DOI:
https://doi.org/10.67378/m1qr8w97Keywords:
Gaming strategy, Economics education, academic achievement, learning interest, secondary school students, teacher-expository method, Nasarawa State.Abstract
The study examined the effect of gaming strategy on the interest and achievement of students engaged in the study of Economics in public senior secondary schools in Nasarawa State of Nigeria. Two research questions and two hypotheses based on achievement and interest were formulated for the quasi experimental study. A sample 120 SSII students consisting of two intact classes was selected for the study. The instruments used for data collection were a 50-item Economics Achievement Test (EAT) and an Economics Interest Scale. The instruments were validated through the rational appraisal of experts in Mathematics and Educational Measurement and Evaluation obtaining a logical validity index of 0.72. The test instruments were further subjected to trialing on a sample pilot of 30 students within the study population but outside the sampled schools. Obtained data were utilized to obtain Coefficient of Internal Consistency (reliability index) of 0.75. The research questions were answered using mean and standard deviation while the hypotheses were tested using analysis of covariance (ANCOVA). The findings from the study indicated that there is a significant difference in the mean achievement scores of students taught Economics using gamification strategy and their counterparts taught with teacher expository method. Similarly, a significant a difference was observed in the mean interest scores of students taught economics using gaming strategy and those taught with teacher expository method. The study recommends that teachers of Economics should familiarize themselves with the use of games for improving the students’ learning effectiveness and sustained interest. Also, teachers should be trained on the use of gamification strategy for sustaining interest in Economics. The study concluded that use of gaming strategy enhances students learning interest and achievement in Economics public senior secondary schools in Nasarawa State.
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